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JavaScript - HSV color space visualization

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Created by:
Aleena
694

In this article, we would like to show how using JavaScript, visualize HSV color space.

HSV color space visualization using JavaScript (value component set to 1.0).
HSV color space visualization using JavaScript (value component set to 1.0).

Practical example:

// ONLINE-RUNNER:browser;

<!doctype html>
<html>
<head>
  <style>
    
    #space { border: 1px solid silver; }
    
  </style>
</head>
<body>
  <canvas id="space" width="520" height="150"></canvas>
  <script>

    // Utils:

    function toRgb$1(hsv) {
        var d = 0.0166666666666666 * hsv.hue;
        var c = hsv.value * hsv.saturation;
        var x = c - c * Math.abs(d % 2.0 - 1.0);
        var m = hsv.value - c;
        c += m;
        x += m;
        switch (d >>> 0) {
            case 0: return {red: c, green: x, blue: m};
            case 1: return {red: x, green: c, blue: m};
            case 2: return {red: m, green: c, blue: x};
            case 3: return {red: m, green: x, blue: c};
            case 4: return {red: x, green: m, blue: c};
        }
        return {red: c, green: m, blue: x};
    }
    
    function toRgb$2(hsv) {
        var rgb = toRgb$1(hsv);
        return {
            red: Math.round(255 * rgb.red),
            green: Math.round(255 * rgb.green),
            blue: Math.round(255 * rgb.blue)
        };
    }

    function drawPixel(data, width, x, y, rgb) {
      	var roundedX = Math.round(x);
      	var roundedY = Math.round(y);
      	var index = 4 * (width * roundedY + roundedX);
      	data[index + 0] = rgb.red;
        data[index + 1] = rgb.green;
        data[index + 2] = rgb.blue;
        data[index + 3] = 255;
    }

    // Example:

    var canvas = document.querySelector('#space');
    var context = canvas.getContext('2d');

    var image = context.createImageData(canvas.width, canvas.height);

    var hLimit = canvas.width - 1;
    var sLimit = canvas.height - 1;

    for (var x = 0; x < canvas.width; x += 1) {
        for (var y = 0; y < canvas.height; y += 1) {
            var hsv = {
                hue: 360.0 * (x / hLimit),
                saturation: 1.0 * (y / sLimit),
                value: 1.0                      // HSV value component (from 0 to 1)
            };
            var rgb = toRgb$2(hsv);
            drawPixel(image.data, canvas.width, x, y, rgb);
        }
    }

    context.putImageData(image, 0, 0);

  </script>
</body>
</html>

 

Configurable HSV space example

In this section, value component is configurable.

// ONLINE-RUNNER:browser;

<!doctype html>
<html>
<head>
  <style>
    
    #space { border: 1px solid silver; }

    .field { margin: 20px 0 0 0; display: block; }
    .label { display: block; }
    .input { width: 520px; }
    
  </style>
</head>
<body>
  <canvas id="space" width="520" height="150"></canvas>
  <script>

    // Utils:

    function toRgb$1(hsv) {
        var d = 0.0166666666666666 * hsv.hue;
        var c = hsv.value * hsv.saturation;
        var x = c - c * Math.abs(d % 2.0 - 1.0);
        var m = hsv.value - c;
        c += m;
        x += m;
        switch (d >>> 0) {
            case 0: return {red: c, green: x, blue: m};
            case 1: return {red: x, green: c, blue: m};
            case 2: return {red: m, green: c, blue: x};
            case 3: return {red: m, green: x, blue: c};
            case 4: return {red: x, green: m, blue: c};
        }
        return {red: c, green: m, blue: x};
    }
    
    function toRgb$2(hsv) {
        var rgb = toRgb$1(hsv);
        return {
            red: Math.round(255 * rgb.red),
            green: Math.round(255 * rgb.green),
            blue: Math.round(255 * rgb.blue)
        };
    }

    function drawPixel(data, width, x, y, rgb) {
      	var roundedX = Math.round(x);
      	var roundedY = Math.round(y);
      	var index = 4 * (width * roundedY + roundedX);
      	data[index + 0] = rgb.red;
        data[index + 1] = rgb.green;
        data[index + 2] = rgb.blue;
        data[index + 3] = 255;
    }

    // Example:

    var canvas = document.querySelector('#space');
    var context = canvas.getContext('2d');

    var image = context.createImageData(canvas.width, canvas.height);

    var hLimit = canvas.width - 1;
    var sLimit = canvas.height - 1;

    function drawSpace(vValue) {
        for (var x = 0; x < canvas.width; x += 1) {
            for (var y = 0; y < canvas.height; y += 1) {
                var hsv = {
                    hue: 360.0 * (x / hLimit),
                    saturation: 1.0 * (y / sLimit),
                    value: vValue
                };
                var rgb = toRgb$2(hsv);
                drawPixel(image.data, canvas.width, x, y, rgb);
            }
        }
        context.putImageData(image, 0, 0);
    }

    drawSpace(1.0);

  </script>
  <label class="field">
    <span class="label">HSV value component (form 0 to 1):</span>
    <input
        class="input"
        type="range"
        value="1"
        min="0"
        max="1"
        step="0.01"
        oninput="drawSpace(parseFloat(this.value))"
    />
  </label>
</body>
</html>

 

See also

  1. JavaScript - convert HSV color to RGB color

  2. JavaScript - draw pixel on canvas element

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